![]() The story advances through small but engaging bits of narration whenever players encounter a new kingdom and complete quests to bring said kingdom into the fold. So, while the story isn’t super deep, it’s certainly got a compelling backstory. ![]() Its purpose is to reconnect the nations of the world and found a new age of prosperity. After years of research, a new flying city has been built. Then the floating city disappeared mysteriously, and the kingdoms lost touch with one another and the world fell into decay. Airborne Kingdom takes place in a world where a flying city had united all the kingdoms of the world in an age of learning and enlightenment. If you love the city management genre, this is definitely something you will want to check out, but if this is your first experience with city management, your best bet is to look somewhere else, unfortunately.I said earlier that Airborne Kingdom has a deeper story than Islanders, but that’s a little misleading as the latter had no story of which to speak. It all comes together in sort of an above average experience. While the story is rudimentary at best, the art style and music are outstanding. Overall, Airborne Kingdom tries to add some tight resource elements into the city management genre, and while it works in the early game, the late game gets bogged down by needing to constantly hunt down resources while trying to remain afloat. In a city and resource management game, that can feel like an eternity, especially if you play with the speed set to 4x. Every time I had to load a save that wasn’t a manual save, I would be looking at some serious time loss, the worst was around 15 minutes. ![]() The unfortunate thing is the autosave feature does not save often enough. When or if the city crashes, it bumps you out to the main menu and the options presented are either start a new game or continue. The one upside to this is that resources do replenish on the map. Eventually, the town gets big enough where it is a constant slough where the town needs to go from resource to resource just to stay afloat. ![]() The real issue is that if the town is in the middle of a journey there is just no way to make an emergency stop and hope some citizens will fly to a nearby coal deposit, because resources like food, water, and coal burn down constantly.ĭuring the beginning hours, this is okay because the town itself is generally small and growing the town out is quite slow. If coal runs out, hope your save game isn’t too far back, because it’s an instant game over. While the idea itself is fine, it adds one too many resources to manage, because life isn’t just a simple build a propeller and it works, it needs to also be powered by coal. To balance this out, the player can build things like propellers to jet engines to help speed up travel. Propulsion is also a nice addition to the city management genre, as the town gets heavier it slows down. Tilt is a fantastic balancing act, as putting too many buildings on one side of the airship will slow down the ship and make the citizens living on the ship mad. Being a floating town, you must not only worry about resources like wood, metal, food, water, and glass, but also tilt, lift, and propulsion. ![]() Airborne Kingdom is a city-management/resource management game revolving around a floating city. ![]()
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